Hi Ton, Does "Multithreaded depsgraph (merged)" means that the old problem of slow updating animation is solved. Like when an character picks up a ball, some times if you stop rendering and try to start rendering again in the middle of the movement, the ball is missplaced...
Adriano A. Oliveira 2013/12/29 Ton Roosendaal <[email protected]> > Hi all, > > Holidays time still, it was a short meeting in irc.freenode.net#blendercoders. > > 1) projects for 2.70 > > - The targets and planning: > http://wiki.blender.org/index.php/Dev:Doc/Projects > > - Target "custom normals" is waiting for confirmation, Bastien Montagne > can tell more. > > - Also missing is a list of UI work for 2.70 and later. Brecht van Lommel > will check on it, Jonathan Williamson offered help (last week). > > - Sergey Sharybin thinks the new text alignment in number buttons is not > working good. Brecht and Jonathan could check this? > > 2) Other projects > > No news, apart from patches to review, lots of bugs to fix, and > encouraging OpenCL updates for Mac OS X 10.9.2 (in developer preview) - > Cycles now compiles a kernel, but it still doesn't work fully... (slow, > render errors). > > That's it, everyone gets the best wishes for an awesome 2014! > > Regards, > > -Ton- > > -------------------------------------------------------- > Ton Roosendaal - [email protected] - www.blender.org > Chairman Blender Foundation - Producer Blender Institute > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
