Regarding the Gooseberry meeting: Is this a good time to finally revisit the proxy system as well? I.e. making it useful for all object types and data, not just Armatures. And ridding it of the weird and obscure quirks it currently has. I could be wrong, but that seems like one of the biggest production bottlenecks that Blender currently faces. It certainly made a lot of things painful on Sintel.
We had discussed at the time changing it to some kind of "RNA layering" system, where linked data could have its RNA values locally overridden. We were essentially doing that on Sintel for simulation anyway, just via Python scripts. But it was a terrible user experience, error prone, and impractical for doing any kind of complex animation since it had to be scripted. --Nathan On Sun, Feb 9, 2014 at 8:25 AM, Ton Roosendaal <[email protected]> wrote: > Hi all, > > Here are the notes from today's meeting in irc.freenode.net #blendercoders. > > 1) Work on upcoming 2.70 release > > - Planning for release didn't change: > http://wiki.blender.org/index.php/Dev:Doc/Projects > > - Image Editor panels are being reshuffled now: > https://developer.blender.org/T38371 > > - Crucial bugs to be done are now listed in a special page: > https://developer.blender.org/project/view/35/ > > - Showstopper bug is for Windows with non-Ascii character file paths (like > Japanese). > https://developer.blender.org/T35176 > Campbell Barton and Tamito Kajiyama will check on it. > > - Note! Python scripters who added toolbar buttons should check and/or update > scripts, because of news tabs there. Connect Campbell if you need help. > > - Sketchfab will submit an add-on to be included in release, using the > 'commercial services' deal we've reviewed and accepted last August. It still > needs to be reviewed though. > > 2) Other projects > > - Ton Roosendaal wrote a report of the developer meeting in Blender > Institute, to map out issues for the next film project: > http://gooseberry.blender.org/developer-meeting-pipeline-and-tools/ > > - Lukas Toenne started to work on a cleanup compositor code, will be online > this week. > > - After the meeting, there was a discussion on the status of NPR render in > Blender, and the 'BEER' project from Bong Wee Kwong. > http://wiki.blender.org/index.php/User:LightBWK > > A new mailing list has been added to discuss work on Blender's NPR render > future: > http://lists.blender.org/mailman/listinfo/bf-blender-npr > > Thanks, > > -Ton- > > -------------------------------------------------------- > Ton Roosendaal - [email protected] - www.blender.org > Chairman Blender Foundation - Producer Blender Institute > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
