Hello,
regarding proxies,
it would also be nice if they would work based rather on hierarchy, than on
a group of linked objects.(not as group as blender type, these work
different when linked?)
Imagine you add some object to a character, or split some in two, this makes
the scenes where this character is linked outdated, since these don't relink
the new objects?
Usually, it's a good way of organizing a character, to have everything
eihter paranted to armature object, or to some root empty.
Also, linking with all children would be in this respect a very usefull
feature, sometimes selecting all the objects needed can be complicated,
while this way, only the root object would be linked to get whole character.
Regards
V.
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