Hello, 
regarding proxies, 
it would also be nice if they would work based rather on hierarchy, than on 
a group of linked objects.(not as group as blender type, these work 
different when linked?)
Imagine you add some object to a character, or split some in two, this makes
the scenes where this character is linked outdated, since these don't relink
the new objects?
Usually, it's a good way of organizing a character, to have everything 
eihter paranted to armature object, or to some root empty. 
Also, linking with all children would be in this respect a very usefull 
feature, sometimes selecting all the objects needed can be complicated, 
while this way, only the root object would be linked to get whole character.
Regards
V.
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