I think Hadrien makes a good point though; not everyone is familiar enough with radians to feel comfortable using them. I'm not sure how practical/ user friendly this would be, but would an F-Curve "Degrees-to-Radians" modifier be a possible solution? That way the artist can still think in terms of degrees, and Blender could still be using radians everywhere internally.
> Date: Thu, 20 Feb 2014 08:50:05 +1100 > From: [email protected] > To: [email protected] > Subject: Re: [Bf-committers] Degrees, radians, and drivers > > On Thu, Feb 20, 2014 at 1:20 AM, Hadrien Brissaud <[email protected]> wrote: > > The variable's current value is in fact clearly displayed both in deg and > > rad in the graph editor, it's just a behaviour I didn't expect, not being > > particularly hefty at math. Maybe it should be pointed out more obviously > > in the interface, or in the chapter about drivers in the doc. Is > > permanently making the unit drivers use to be degrees out of the question > > too ? > > Yep, trigonometry functions from Python's math module expect radians. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
