On Thu, Feb 20, 2014 at 9:23 AM, patrick boelens <[email protected]> wrote:
> I think Hadrien makes a good point though; not everyone is familiar enough 
> with radians to feel comfortable using them. I'm not sure how practical/ user 
> friendly this would be, but would an F-Curve "Degrees-to-Radians" modifier be 
> a possible solution? That way the artist can still think in terms of degrees, 
> and Blender could still be using radians everywhere internally.

This complicates things more, if you are writing drivers you're
already entering into a technical area. and if you start with degrees
then want to use math func's - or one person on a team uses degrees,
another radians... its unnecessarily adding incompatibilities.

Drivers docs now have a troubleshooting section.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Animation/Basics/Drivers#Troubleshooting
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