I agree with Ton's concern for lazy design. Where we (developers) can prevent such errors from occurring within Blender, we should in preference to forcing the user to isolate the issue.
However, when considering the argument by the original poster, which concerned long render times that were wasted because of missing textures / libs, if these problems occurred because a file / library was deleted outside of the Blender Environment, then I believe this request is more justified. Blender doesn't have to fix your mistakes, just alert you to the fact that it has happened. Printing error messages to the console is a bad idea in my opinion. You soon have multiple different points-of-dialogue which can confuse people more than it needs to, especially those who do not realise that a) there is a console window (Windows most often) and b) It's used for that purpose. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
