IMO Any project specific workflow helper should be an add-on or a patch, but I don't see any in my wishlist. In a sense our production hacks just become initial proofs of concept of things to further develop later. One example is my AnimAll addon, I would love to see it die any day in favor of more integrated tools.
Daniel Salazar patazstudio.com On Wed, Mar 12, 2014 at 4:57 PM, Francesco Paglia <[email protected]> wrote: > Hi Daniel, > I agree with you about the "standardization" of the tools and sometimes > becomes very annoying to verify if each artist have all the tool installed > on his workstation (due to the fact that all of the previously mentioned > are simply add on that have to be enabled) . > > However I think there's always a noisy line between what has to be in the > "main official software" and what can be left to add-on since I think > add-on are seriously part of blender, probably those tagged as official > could have a bigger consensus from a wider audience but the core value > remain the same. I'm not pushing for a specific solution, I'm just > sharing some thought. :) > > Cheers, > Francesco > > > > > > > 2014-03-12 23:22 GMT+01:00 Daniel Salazar - patazstudio.com < > [email protected]>: > >> Hi Francesco, thanks for pointing this out. Actually we're always >> writing little python scripts to get around this things too. Of course >> I would rather see it nicely implemented in Blender :) The fact that >> many more artists doing production work like Pablo and Bassam have >> similar workarounds just points to the reality of the needs :) >> >> best regards! >> Daniel Salazar >> patazstudio.com >> >> >> On Wed, Mar 12, 2014 at 4:17 PM, Francesco Paglia <[email protected]> >> wrote: >> > Hi Daniel, >> > if you allow for comment you can get direct feedback on the doc. >> > Said that fortunately for some of your request there is already a >> solution: >> > >> > about the shader preview there's already the node wrangler tool from Greg >> > Zaal that does exactly what you're looking for (it add a viewer node that >> > goes straight to the output) and shows the part of the shader you want to >> > inspect. >> > >> > in the Amaranth addon by Pablo Vazquez there's the option to "unsimplify >> > render" so while you see the 0 subsurf level on Ogl the render still is >> at >> > full resolution >> > >> > >> > >> > >> > 2014-03-12 22:23 GMT+01:00 Daniel Salazar - patazstudio.com < >> > [email protected]>: >> > >> >> Hi! I'm collecting a nice set of improvements we would love to have in >> >> Blender. Most of them I'd say are nice targets for new developers who >> >> are looking for ideas to start experimenting with Blender code :) >> >> >> >> Please let me know if you're interested in trying some of those and I >> >> can give more details >> >> >> >> >> >> >> https://docs.google.com/document/d/116RzBoCFYaxq172epjjxly6JdD505mA1wTPbP9Er6Lo/edit >> >> >> >> Best regards, >> >> >> >> Daniel Salazar >> >> patazstudio.com >> >> _______________________________________________ >> >> Bf-committers mailing list >> >> [email protected] >> >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> > >> > >> > >> > -- >> > Francesco Paglia >> > Vfx and Production Supervisor >> > >> > mobile +39 347.82.12.473 >> > e-mail [email protected] >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] >> > http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > Francesco Paglia > Vfx and Production Supervisor > > mobile +39 347.82.12.473 > e-mail [email protected] > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
