Hi Jonathan,

I have seen people work on this topic in the past 10 years, yet nobody could 
deliver something more usable than what I did in the 90ies... what is still in 
Blender now. And what I consider not usable either.

For me then the logical question is this: why even bother about Nurbana? That 
code is also from the 90ies, it is unsupported for 15 years, and I rather only 
accept a GSoC project from someone when he/she can become a reliable maintainer 
for it.

Alternative: check on what we need to do for our Curve/Surface object and tools 
and make a plan of action what to code?

Or: ditch this whole NURBS thing, it's ancient, it very hard to make usable and 
far too technical for artists. Everyone's using hybrid methods (using subsurf 
approach) now. I know Adesk bought the T-spline, but something similar would be 
great to look into.

NURBS is also something you can bedtter hide 'under the hood' and then make 
great tools for artists to help them modeling. If you look at Rhino or Maya you 
can see how they handle it. Which is: tools, tools, and tools. Not technology.

Or, just adding B-spline surfaces (like LW, etc) would make Blender surfaces so 
much more usable...

I miss this kind of insight or analysis in the proposal. Are you really 
familiar with the technology? With subsurf, t-spline, nurbs, and all these 
parametric curve families?

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  [email protected]   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



On 17 Mar, 2014, at 8:49, Jonathan deWerd wrote:

> Feedback is welcome, but I’m really looking for a mentor :)
> 
> https://dl.dropboxusercontent.com/u/8406827/NURBS_GSoC.pdf
> 
> I emailed Laurynas Duburas (the 2005 NURBS GSoC student) and Emmanuel Stone 
> (the 2009 NURBS push guy) on Friday. Neither has responded yet :(
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> Bf-committers mailing list
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