Every time I see someone suggesting to get Nurbs working in Blender I think it is a good thing to see devs getting attention in the way we would shape things in Blender, using different workflows from what we are use to. It is a good thing. But I agree with Ton that tools, new or improved, can give us the same effect with a lower cost. In other hand, a way to deal with shapes in Blender would be great, but, IMHO, not necessarily using Nurbs. I would like to suggest you to check this link http://www.fxguide.com/featured/pixars-opensubdiv-v2-a-detailed-look/ . May be an implementing opensubdiv would give us a greater addition for Blender. But I'm just an artist. For me it's easy to suggest anything, right? ;)
Cheerios Moraes Jr - aka mangojambo Animator & 3D Artist +55 43 88133399 <http://www.oniria.com.br> On 17 March 2014 08:36, Ton Roosendaal <[email protected]> wrote: > Hi Jonathan, > > I have seen people work on this topic in the past 10 years, yet nobody > could deliver something more usable than what I did in the 90ies... what is > still in Blender now. And what I consider not usable either. > > For me then the logical question is this: why even bother about Nurbana? > That code is also from the 90ies, it is unsupported for 15 years, and I > rather only accept a GSoC project from someone when he/she can become a > reliable maintainer for it. > > Alternative: check on what we need to do for our Curve/Surface object and > tools and make a plan of action what to code? > > Or: ditch this whole NURBS thing, it's ancient, it very hard to make > usable and far too technical for artists. Everyone's using hybrid methods > (using subsurf approach) now. I know Adesk bought the T-spline, but > something similar would be great to look into. > > NURBS is also something you can bedtter hide 'under the hood' and then > make great tools for artists to help them modeling. If you look at Rhino or > Maya you can see how they handle it. Which is: tools, tools, and tools. Not > technology. > > Or, just adding B-spline surfaces (like LW, etc) would make Blender > surfaces so much more usable... > > I miss this kind of insight or analysis in the proposal. Are you really > familiar with the technology? With subsurf, t-spline, nurbs, and all these > parametric curve families? > > -Ton- > > -------------------------------------------------------- > Ton Roosendaal - [email protected] - www.blender.org > Chairman Blender Foundation - Producer Blender Institute > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > On 17 Mar, 2014, at 8:49, Jonathan deWerd wrote: > > > Feedback is welcome, but I’m really looking for a mentor :) > > > > https://dl.dropboxusercontent.com/u/8406827/NURBS_GSoC.pdf > > > > I emailed Laurynas Duburas (the 2005 NURBS GSoC student) and Emmanuel > Stone (the 2009 NURBS push guy) on Friday. Neither has responded yet :( > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
