If this allowed accelerometer data and dead reckoning it would allow for old phones to become 3d mice.... On Apr 5, 2014 10:23 AM, "Toni Alatalo" <[email protected]> wrote:
> i did this kind of thing a hundred years ago with py in the 2.25 game > engine or so. i think it will work in current normal blender ui > because i think there is now a way to hook a python function to be > called periodically. > > in a periodically updated py func you can poll your socket for > incoming data in an async/non-blocking way. that way you can handle > input from external sources but still not block the main ui. > > python 3 seems to have a nice looking revised lib for that, > https://docs.python.org/3.4/library/asyncio.html#module-asyncio . back > in the ancient bge experiment i think i used just the basic socket > api's select(). otherwise when doing this recently in a different app > i used the Circuits Python library but I bet that asyncio is simple > and nice with py 3 now. > > so given that you can hook blender to call your network-reader > periodically it should be straightforward - i can try to help if there > are trouble with the async socket reading. i wouldn't go via any DB > system for things similar to mouse dragging & button clicks. > > ~Toni > > On Sat, Apr 5, 2014 at 2:57 AM, <pablo /> <[email protected]> > wrote: > > My original idea (crazy as it might be) was to develop an app in Android > > that could be used to control Blender. > > Imaging like dragging two fingers on the screen to rotate the screen, 3 > > fingers to rotate the element, buttons to do specific functions and the > > like. > > Mainly the screen and objects rotation would require high bandwidth which > > I'm not sure using SQLite would cover, that's why I was asking if it > could > > be done using with a python add-on. > > I really don't know if that's possible but wanted to know about it and > > think it's a very interesting project. > > If a blender add-on could start socket with python then I will start > > digging into add-on development and find out the way. > > Another advantage is that if Blender can expose a socket then users will > > not need to install anything else on their computers to make the > connection > > with the devices. > > This will allow a tablet/phone or whatever connect to the computer:socket > > directly. > > > > Well that's my ideal, from there all I have to know what's possible (or > > could be developed to make it possible) and what isn't. > > > > Cheers, > > Pablo > > > > > > > > On Fri, Apr 4, 2014 at 6:00 PM, W. Nelson <[email protected]> > wrote: > > > >> In #blenderpython on freenode.net a couple other coders and I have > talked > >> about similar ideas a few times recently. When I get a chance to post > my > >> notes I will share them. > >> > >> We recently talked about PyQT as module and SQLite. Using SQLite for a > >> messaging system instead of using sockets. Sockets are probably the > best > >> way to go though. > >> > >> The hardest part we decided was the messaging system and the timing of > >> it. Also keeping any C code additions to Blender to a minimum. > Hopefully > >> it can all be done it Python. That was the hope using SQLite > transactions > >> as a messaging system. > >> > >> I will add more when I have more time. This is an interesting topic to > me > >> also. > >> > >> JTa > >> > >> > >> > >> > >> ________________________________ > >> From: "<pablo />" <[email protected]> > >> To: bf-blender developers <[email protected]> > >> Sent: Friday, April 4, 2014 10:16 AM > >> Subject: Re: [Bf-committers] Question about external Blender interface > >> > >> > >> Thanks for answering! > >> I don´t know anything (yet) about python dev inside Blender, could it be > >> possible to implement it as a plugin? > >> I´m interested and could dedicate some time in this topic and think > doing > >> it would help the project. > >> > >> Regards, > >> Pablo > >> > >> > >> On Fri, Apr 4, 2014 at 1:16 PM, Dalai Felinto <[email protected]> > wrote: > >> > >> > Hi Pablo, > >> > > >> > This can be implemented via Python, but you will need to handle all > >> > the socket connectivity part. > >> > > >> > It would be nice to have this built-in in Blender (maybe as new > >> > bpy.app.handlers). But I don't think anyone is working on this it at > >> > the moment. > >> > > >> > Dalai > >> > -- > >> > blendernetwork.org/dalai-felinto > >> > www.dalaifelinto.com > >> > > >> > > >> > 2014-04-04 13:05 GMT-03:00 <pablo /> <[email protected]>: > >> > > Hi, > >> > > > >> > > * My background: > >> > > > >> > > I started using Blender a couple of months ago, I´ve been always a > fan > >> of > >> > > 3D and Blender in general since I think it´s an excellent product. > >> > > I work as a Web and Android developer > >> > > > >> > > * The object of the email: > >> > > > >> > > Ultimately when using Blender, I thought about using all 5 mouse > >> buttons > >> > > then it came to me that I have a Joystick with 3d movement and lots > of > >> > > buttons would be interesting using it with blender. > >> > > Finally I came to the idea of developing an Android application to > >> > replace > >> > > the main use of the keyboard. > >> > > > >> > > What I don´t know is if Blender allows any kind of connectivity out > of > >> > the > >> > > app. > >> > > For example, it could use a port or something to which apps could > >> connect > >> > > and send in commands, or something else you guys might think of. > >> > > The possibilities are really big since virtually anything could be > used > >> > to > >> > > control blender. > >> > > > >> > > I would like to know if this is possible and if there are already > >> efforts > >> > > towards it, I couldn´t find any info on the Web. > >> > > > >> > > If this is not the right place to post please let me know. > >> > > > >> > > Thanks! > >> > > Pablo > >> > > _______________________________________________ > >> > > Bf-committers mailing list > >> > > [email protected] > >> > > http://lists.blender.org/mailman/listinfo/bf-committers > >> > >> > _______________________________________________ > >> > Bf-committers mailing list > >> > [email protected] > >> > http://lists.blender.org/mailman/listinfo/bf-committers > >> > > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
