I hear there are improvements coming up... but many users are sending a lot of complaints about FBX import in Blender.
A few questions: 1 - Did we include in Blender the FBX SDK or otherwise how are these FBX created? 2 - Right now there is no support for rigged/animated characters in the FBX importer. Is this something anyone is working on? FBX is a very complex format we have deeply studied in the past year, I just want to make sure we have a realistic vision of what is possible. Please please please comment on this post!!! We want to know!!! Thanks Stefano _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
