I hear there are improvements coming up... but many users are sending a 
lot of complaints about FBX import in Blender.

A few questions:

1 - Did we include in Blender the FBX SDK or otherwise how are these FBX 
created?

2 - Right now there is no support for rigged/animated characters in the 
FBX importer. Is this something anyone is working on?

FBX is a very complex format we have deeply studied in the past year, I 
just want to make sure we have a realistic vision of what is possible.



Please please please comment on this post!!!  We want to know!!!

Thanks


Stefano


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