Hello Ton and everyone, I wouldn't say I know how these things work, but isn't user adoption precisely driven (or allowed) by software support in the first place ? Why wouldn't a development of Collada support be a wise investment ? It seems that supporting FBX through reverse-engineering is quite difficult. I understand the stakes, though : it *is* already a standard.
Thanks, Hadrien On 25 April 2014 14:37, Ton Roosendaal <[email protected]> wrote: > Hi, > > The strong part of FBX was that it started as a native file format > (MotionBuilder). Autodesk then has been hacking a lot on top of it... so it > might have grown hairy and ugly, but it definitely works and gets used a > lot. It's a big shame that Autodesk refuses to make an open standard out of > it - even when only partially. > > The alternative - Collada - is hardly an option either. When Collada got > published nobody was using it natively. Even after 5 years there's no > reference stakeholder to make sure the format has a decent user base and > momentum. And let's not start the discussion why a 3D media project would > use XML formatted text for 3d data... > > What Alembic would offer - just baked meshes - is probably the best > future. Any serious attempt to match rigs, constraints and modifiers > between 3d apps is doomed anyway! :) > > -Ton- > > -------------------------------------------------------- > Ton Roosendaal - [email protected] - www.blender.org > Chairman Blender Foundation - Producer Blender Institute > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > On 25 Apr, 2014, at 8:47, <[email protected]> <[email protected]> wrote: > > > This is why I’ve figured Collada may still be better to use -- at least > it is open and ~specified. > > > > > > Does not seem like a good idea to build the future on something secret > (and ugly?) in the long run. > > > > > > ~Toni > > > > > > > > > > > > > > > > From: Bastien Montagne > > Sent: Friday, April 25, 2014 9:45 AM > > To: bf-blender developers > > > > > > > > > > > > Tom said the essential. :) > > > > We had to understand both the binary encoding[1] and format layout[2] of > > this ugly thing, > > and directly write from the py scripts… Highly frustrating and > > time-consuming tasks, esp. > > since FBX has some very odd inconsistencies and odd & picky expectations. > > > > Note that armature and animation support on import side are on my TODO, > > just have to find > > some time for this, bugs are another frustrating and time consuming > task. :/ > > > > Bastien > > > > [1] > > > http://code.blender.org/index.php/2013/08/fbx-binary-file-format-specification/ > > [2] > > > http://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure > > (still heavy WIP). > > > > On 25/04/2014 01:45, Tom M wrote: > >> The license for the FBX library is incompatible with the GPL, so not > >> it is not included. The FBX importer and exporter are based on > >> reverse engineering the format. The format is not documented. > >> > >> LetterRip > >> > >> On Thu, Apr 24, 2014 at 2:31 PM, Stefano Corazza <[email protected]> > wrote: > >>> I hear there are improvements coming up... but many users are sending a > >>> lot of complaints about FBX import in Blender. > >>> > >>> A few questions: > >>> > >>> 1 - Did we include in Blender the FBX SDK or otherwise how are these > FBX > >>> created? > >>> > >>> 2 - Right now there is no support for rigged/animated characters in the > >>> FBX importer. Is this something anyone is working on? > >>> > >>> FBX is a very complex format we have deeply studied in the past year, I > >>> just want to make sure we have a realistic vision of what is possible. > >>> > >>> > >>> > >>> Please please please comment on this post!!! We want to know!!! > >>> > >>> Thanks > >>> > >>> > >>> Stefano > >>> > >>> > >>> _______________________________________________ > >>> Bf-committers mailing list > >>> [email protected] > >>> http://lists.blender.org/mailman/listinfo/bf-committers > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
