Hi, I've investigated the FBX SDK license 2-3 years ago, and it is inappropriate to use for many reasons. Just the main reasons:
1) Autodesk wants every user to register at their site, and we are held responsible for that. 2) For libre/open source projects, the end user license is restricted to be for evaluation purpose or education only. 3) It is not GPL compliant software anyway. I am not going to check their licenses each year, they are huge and very complex to read. But I can tell you one thing - Autodesk is not interested in getting FBX or Collada to work outside their user domain. That's our job then. -Ton- -------------------------------------------------------- Ton Roosendaal - [email protected] - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands On 28 Apr, 2014, at 10:48, Chad Fraleigh wrote: > On Sun, Apr 27, 2014 at 11:29 PM, Toni Alatalo <[email protected]> wrote: > >> @Chad yes that is possible, it was discussed on IRC the other day and >> Ton dismissed (I think sanely) due to it being too difficult for >> people to install the separate converter (for FBX for example) due to >> the licenses preventing the distribution of the FBX SDK together with >> Blender. >> > > So it isn't possible/not trivial to have an automatic installer that (upon > initiation by the user) downloads and installs the convertor and does the > SDK license acceptance and downloads and installs that also? And would > there be any GPL conflicts with having that bootstrap download/installer > script bundled with blender that does it on request (maybe just a pseudo > add-on that does when "enabled"). > > One of my pre-installed computers did that where Skype (and I think so > other software) wasn't installed by default, but there was a program menu > item that would install the first time it was used. And as far as those > users having to accept a license.. that isn't really any different than > accepting their OS license or other apps, as long as it is not directly > linked to any GPL code (or GPL code linked to it -- the converter being > BSD/MIT based or something). > > It's just from some of the messages in the list, I got the feeling that > collada might had some issues (on long term support, or data mappings). > Maybe the external SDK route could [potentially] just be a usable stop-gap > solution while collada work is being refined, and/or enough RE'd FBX > knowledge is gained that it could be done well directly. It might even help > the RE effort, since then the SDK output of blender data could be more > quickly/easily inspected. > > > -Chad > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
