Please be careful not to get GL_TEXTURE_2D when you mean GL_TEXTURE_BINDING_2D.
I see this error over and over. It actually shows that saving the texture state isn't even needed since this code ends up corrupting the texture binding instead if restoring it. I'd recommend just stomping on texture state and always binding the texture you wanna use right before using it and assuming it's been stomped if you call a drawing function in another module. That's better than thinking the texture state has been saved when it hasn't. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
