Can you point to functions/lines-of-code which have this mistake? Are any worth resolving before release?
On Tue, May 20, 2014 at 1:44 PM, Jason Wilkins <[email protected]> wrote: > Please be careful not to get GL_TEXTURE_2D when you > mean GL_TEXTURE_BINDING_2D. > > I see this error over and over. It actually shows that saving the texture > state isn't even needed since this code ends up corrupting the texture > binding instead if restoring it. > > I'd recommend just stomping on texture state and always binding the texture > you wanna use right before using it and assuming it's been stomped if you > call a drawing function in another module. > > That's better than thinking the texture state has been saved when it hasn't. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
