Imho doing something like this will only worsen the situation. Right now a lot 
of .blends fail entirely, leaving many users to wonder why. This sucks. If we 
were to allow *some* expressions, but not others, potentially only half a 
.blend will fail. This sucks even more. 

At least when everything breaks it's clear there is an underlying reason; 
whether that is a user preference as is the case here, a bug in Blender or an 
unsupported version or whatever. At least more experienced users may quickly 
realize they did not allow script execution for this .blend. If only, say, one 
out of ten drivers fail, I would imagine it being tempting to go look for the 
cause of this at the drivers themselves; perhaps someone accidentally made a 
typo in an expression?

I'm not sure if this has been proposed before, but would it be possible to show 
a pop-up when opening a (external) .blend file for the first time? Something 
similar to what OSX does when opening a freshly downloaded app or document:

------------------------------------------
"This .blend was created on another machine and contains executable code that 
could be harmful. Do you wish to allow Blender to execute these scripts?"

[Yes | No]
------------------------------------------

It wouldn't solve the issue for render farms, but would at least provide 
clearity (as well as a much improved sense of control!) to the user.

Just my two cents.

Cheers,
Patrick

> From: [email protected]
> To: [email protected]
> CC: [email protected]
> Date: Fri, 23 May 2014 17:57:31 +0200
> Subject: [Bf-committers] Do drivers have to be blocked as python scripts?
> 
> thanks for the reactions.
> From the proposed solution I think that most sane solution would be some 
> limitation for the one-line expressions, assumably all of those which Joshua
> proposed.
> 
> 
> 
> 
> Maybe there is a simple way to put all these limitations into a simple 
> string-checking operation, just check if expression does not have: 
> 
> anything else but driver vars, operators, math functions(this might be the 
> complex part, to define what should be included in this.)...
> 
> 
> 
> 
> I mean- rather check if there's what is allowed, then you don't have to care
> what all should be forbidden, because that is everything else...
> 
> 
> 
> 
> Of course, this can again lead to similar situation - an artist does 
> something not allowed, he is again stuck with not knowing what is wrong
> 
> (e.g. on the renderfarm), but I assume it would be much less cases. I cannot
> currently imagine creative cases which would end like this.
> 
> 
> 
> 
> Regards
> 
> Vilem
> 
> 
> 
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