I have a task, that would "unlock" the true power of of the bge Logic nodes, allow "sensor input" in a property node.
Like Ray--------and-------property target =Ray hitObject Or Message----and-----property message =message Bodies[0]: Basically a dropdown to select any sensor in a object, and then any variable. Also, adding the data type gameObjectKey and allowing them to be sent with messages would be nice. On Jul 2, 2014 8:50 AM, "Howard Trickey" <[email protected]> wrote: > Some introductory FAQ material is here: > http://wiki.blender.org/index.php/Dev:Doc/FAQ#Source_Code_FAQ > > As it says there, reading all of the docs on > http://wiki.blender.org/index.php/Dev:Source/Architecture > is useful, though hard-going and somewhat out of date. > > It's probably best to start on just a small area of the code and not worry > about the rest. > Follow through what happens when you execute some command in an area that > you are interested in. > Do what you are trying to do: fix a small problem or make a small feature > change in that command. > Probably doing a NURBS task isn't the best idea to start, since there is a > summer student right now working on revamping NURBS, and anyway that code > is fairly old and somewhat removed from the modern part of Blender. > > - Howard > > > On Wed, Jul 2, 2014 at 11:07 AM, John Alway <[email protected]> wrote: > > > Hello, > > > > I've been working to understand Blender code so that I can try my hand at > > fixing some bugs and adding some features as needed. However, I'm > finding > > the learning curve to be quite steep. C and C++ code per se are no > > problem for me, but it's hard to determine what the code is doing, > because > > there are many abstract concepts that have been implemented. > > > > I was trying my hand at Issue T39656, just to see what it would take: > > https://developer.blender.org/T39656 > > > > And, to help me along, I've been using the Visual Studio debugger and > I've > > read many things out of the wiki, including this overview: > > > > http://wiki.blender.org/index.php/Dev:Source/Architecture/Overview > > > > However, at the end of the day, this is proving to be pretty heavy going. > > > > So, I'm wondering how others have learned the code, or is it just a > matter > > of putting in lots of time? > > > > I do know OpenGL and I have studied many graphical concepts, and I've > done > > a lot of matrix math for rotating and translating objects, etc. But, > I'm > > sure there is much to more learn, anyway. There always is! > > > > Anyway, I'm just looking for pointers and any kind of help on this. > > > > Thanks for any feedback! > > ...Regards, > > John > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
