Logic nodes are not GPL apparently. ... so this would unlock the bge for commercial development.
Also skipping the python interpreter would make It smoking fast. On Jul 2, 2014 8:58 AM, "Jacob Merrill" <[email protected]> wrote: > I have a task, that would "unlock" the true power of of the bge Logic > nodes, allow "sensor input" in a property node. > > Like > > Ray--------and-------property target =Ray hitObject > > Or > Message----and-----property message =message Bodies[0]: > > Basically a dropdown to select any sensor in a object, and then any > variable. > > Also, adding the data type gameObjectKey and allowing them to be sent with > messages would be nice. > On Jul 2, 2014 8:50 AM, "Howard Trickey" <[email protected]> wrote: > >> Some introductory FAQ material is here: >> http://wiki.blender.org/index.php/Dev:Doc/FAQ#Source_Code_FAQ >> >> As it says there, reading all of the docs on >> http://wiki.blender.org/index.php/Dev:Source/Architecture >> is useful, though hard-going and somewhat out of date. >> >> It's probably best to start on just a small area of the code and not worry >> about the rest. >> Follow through what happens when you execute some command in an area that >> you are interested in. >> Do what you are trying to do: fix a small problem or make a small feature >> change in that command. >> Probably doing a NURBS task isn't the best idea to start, since there is a >> summer student right now working on revamping NURBS, and anyway that code >> is fairly old and somewhat removed from the modern part of Blender. >> >> - Howard >> >> >> On Wed, Jul 2, 2014 at 11:07 AM, John Alway <[email protected]> wrote: >> >> > Hello, >> > >> > I've been working to understand Blender code so that I can try my hand >> at >> > fixing some bugs and adding some features as needed. However, I'm >> finding >> > the learning curve to be quite steep. C and C++ code per se are no >> > problem for me, but it's hard to determine what the code is doing, >> because >> > there are many abstract concepts that have been implemented. >> > >> > I was trying my hand at Issue T39656, just to see what it would take: >> > https://developer.blender.org/T39656 >> > >> > And, to help me along, I've been using the Visual Studio debugger and >> I've >> > read many things out of the wiki, including this overview: >> > >> > http://wiki.blender.org/index.php/Dev:Source/Architecture/Overview >> > >> > However, at the end of the day, this is proving to be pretty heavy >> going. >> > >> > So, I'm wondering how others have learned the code, or is it just a >> matter >> > of putting in lots of time? >> > >> > I do know OpenGL and I have studied many graphical concepts, and I've >> done >> > a lot of matrix math for rotating and translating objects, etc. But, >> I'm >> > sure there is much to more learn, anyway. There always is! >> > >> > Anyway, I'm just looking for pointers and any kind of help on this. >> > >> > Thanks for any feedback! >> > ...Regards, >> > John >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] >> > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
