Logic nodes are not GPL apparently. ... so this would unlock the bge for
commercial development.

Also skipping the python interpreter would make
It smoking fast.
On Jul 2, 2014 8:58 AM, "Jacob Merrill" <[email protected]> wrote:

> I have a task, that would "unlock" the true power of of the bge Logic
> nodes, allow "sensor input" in a property node.
>
> Like
>
> Ray--------and-------property target =Ray hitObject
>
> Or
> Message----and-----property message =message Bodies[0]:
>
> Basically a dropdown to select any sensor in a object, and then any
> variable.
>
> Also, adding the data type gameObjectKey and allowing them to be sent with
> messages would be nice.
> On Jul 2, 2014 8:50 AM, "Howard Trickey" <[email protected]> wrote:
>
>> Some introductory FAQ material is here:
>> http://wiki.blender.org/index.php/Dev:Doc/FAQ#Source_Code_FAQ
>>
>> As it says there, reading all of the docs on
>> http://wiki.blender.org/index.php/Dev:Source/Architecture
>> is useful, though hard-going and somewhat out of date.
>>
>> It's probably best to start on just a small area of the code and not worry
>> about the rest.
>> Follow through what happens when you execute some command in an area that
>> you are interested in.
>> Do what you are trying to do: fix a small problem or make a small feature
>> change in that command.
>> Probably doing a NURBS task isn't the best idea to start, since there is a
>> summer student right now working on revamping NURBS, and anyway that code
>> is fairly old and somewhat removed from the modern part of Blender.
>>
>> - Howard
>>
>>
>> On Wed, Jul 2, 2014 at 11:07 AM, John Alway <[email protected]> wrote:
>>
>> > Hello,
>> >
>> > I've been working to understand Blender code so that I can try my hand
>> at
>> > fixing some bugs and adding some features as needed.   However, I'm
>> finding
>> > the learning curve to be quite steep.   C and C++ code per se are no
>> > problem for me, but it's hard to determine what the code is doing,
>> because
>> > there are many abstract concepts that have been implemented.
>> >
>> > I was trying my hand at Issue T39656, just to see what it would take:
>> > https://developer.blender.org/T39656
>> >
>> > And, to help me along, I've been using the Visual Studio debugger and
>> I've
>> > read many things out of the wiki, including this overview:
>> >
>> > http://wiki.blender.org/index.php/Dev:Source/Architecture/Overview
>> >
>> > However, at the end of the day, this is proving to be pretty heavy
>> going.
>> >
>> > So, I'm wondering how others have learned the code, or is it just a
>> matter
>> > of putting in lots of time?
>> >
>> > I do know OpenGL and I have studied many graphical concepts, and I've
>> done
>> > a lot of matrix math for rotating and translating objects, etc.   But,
>> I'm
>> > sure there is much to more learn, anyway.  There always is!
>> >
>> > Anyway, I'm just looking for pointers and any kind of help on this.
>> >
>> > Thanks for any feedback!
>> > ...Regards,
>> > John
>> > _______________________________________________
>> > Bf-committers mailing list
>> > [email protected]
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> >
>> _______________________________________________
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>
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