Hi all,

I just looked into this a bit more and found two things:

- I start out with only io_utils and object_utils
- Opening the preferences once adds keyconfig_utils
- Adding manual imports[1] to scripts/modules/bpy_extras/__init__.py gives me 
full access to all utils

Is this intentional and am I circumventing something here, or is this a bug?

Cheers,
Patrick

[1] from . import anim_utils, object_utils, io_utils, image_utils, 
keyconfig_utils, mesh_utils, view3d_utils

> From: [email protected]
> To: [email protected]
> Date: Wed, 30 Jul 2014 23:09:57 +0200
> Subject: [Bf-committers] Missing half of bpy_extras module
> 
> Hey everyone,
> 
> I was looking for a way to easily load an image through Python (and store the 
> resulting image in a variable) and found 
> "bpy_extras.image_utils.load_image()". However, my bpy_extras module only 
> contained the following two submodules:
> 
> - io_utils
> - object_utils
> 
> Thinking it was my old version of Blender (2.69) I downloaded 2.71 and found 
> only one new entry:
> 
> - keyconfig_utils
> 
> What happened to all the others (anim, image, mesh and view3d)? All of these 
> are listed in the API docs, even for 2.69[1]. Do they (still) exist? Have 
> they been (re)moved/ renamed?
> 
> Thanks,
> Patrick
> 
> [1] 
> http://www.blender.org/documentation/blender_python_api_2_69_1/bpy_extras.html
>                                         
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