Hi all, I just looked into this a bit more and found two things:
- I start out with only io_utils and object_utils - Opening the preferences once adds keyconfig_utils - Adding manual imports[1] to scripts/modules/bpy_extras/__init__.py gives me full access to all utils Is this intentional and am I circumventing something here, or is this a bug? Cheers, Patrick [1] from . import anim_utils, object_utils, io_utils, image_utils, keyconfig_utils, mesh_utils, view3d_utils > From: [email protected] > To: [email protected] > Date: Wed, 30 Jul 2014 23:09:57 +0200 > Subject: [Bf-committers] Missing half of bpy_extras module > > Hey everyone, > > I was looking for a way to easily load an image through Python (and store the > resulting image in a variable) and found > "bpy_extras.image_utils.load_image()". However, my bpy_extras module only > contained the following two submodules: > > - io_utils > - object_utils > > Thinking it was my old version of Blender (2.69) I downloaded 2.71 and found > only one new entry: > > - keyconfig_utils > > What happened to all the others (anim, image, mesh and view3d)? All of these > are listed in the API docs, even for 2.69[1]. Do they (still) exist? Have > they been (re)moved/ renamed? > > Thanks, > Patrick > > [1] > http://www.blender.org/documentation/blender_python_api_2_69_1/bpy_extras.html > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
