This is just how Python imports works, you can do:

from bpy_extras.image_utils import load_image
load_image(...)

or...
from bpy_extras import image_utils
image_utils.load_image(...)

or...
import bpy_extras.image_utils
bpy_extras.image_utils.load_image(...)

On Fri, Aug 8, 2014 at 4:08 AM, patrick boelens <[email protected]> wrote:
> Hi all,
>
> I just looked into this a bit more and found two things:
>
> - I start out with only io_utils and object_utils
> - Opening the preferences once adds keyconfig_utils
> - Adding manual imports[1] to scripts/modules/bpy_extras/__init__.py gives me 
> full access to all utils
>
> Is this intentional and am I circumventing something here, or is this a bug?
>
> Cheers,
> Patrick
>
> [1] from . import anim_utils, object_utils, io_utils, image_utils, 
> keyconfig_utils, mesh_utils, view3d_utils
>
>> From: [email protected]
>> To: [email protected]
>> Date: Wed, 30 Jul 2014 23:09:57 +0200
>> Subject: [Bf-committers] Missing half of bpy_extras module
>>
>> Hey everyone,
>>
>> I was looking for a way to easily load an image through Python (and store 
>> the resulting image in a variable) and found 
>> "bpy_extras.image_utils.load_image()". However, my bpy_extras module only 
>> contained the following two submodules:
>>
>> - io_utils
>> - object_utils
>>
>> Thinking it was my old version of Blender (2.69) I downloaded 2.71 and found 
>> only one new entry:
>>
>> - keyconfig_utils
>>
>> What happened to all the others (anim, image, mesh and view3d)? All of these 
>> are listed in the API docs, even for 2.69[1]. Do they (still) exist? Have 
>> they been (re)moved/ renamed?
>>
>> Thanks,
>> Patrick
>>
>> [1] 
>> http://www.blender.org/documentation/blender_python_api_2_69_1/bpy_extras.html
>>
>> _______________________________________________
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>> [email protected]
>> http://lists.blender.org/mailman/listinfo/bf-committers
>
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-- 
- Campbell
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