Hi, Why not include Oculus Rift support? Unreal has it, Unity has it and many others as well. This guy is showing how to make Blender compatible with Oculus Rift:
http://lubosz.wordpress.com/2013/06/26/oculus-rift-support-in-blender-game-engine/ Would be interesting if the Blender Foundation could grab this code and make it part of the official releases don't you think? Sam. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
