Hi,

Why not include Oculus Rift support? Unreal has it, Unity has it and many
others as well. This guy is showing how to make Blender compatible with
Oculus Rift:

http://lubosz.wordpress.com/2013/06/26/oculus-rift-support-in-blender-game-engine/

Would be interesting if the Blender Foundation could grab this code and
make it part of the official releases don't you think?

Sam.
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