I have work-in-progress HMD code for the BGE, but I stopped working on it
and never released anything since it relied on some shader code from Lubosz
that he never released with a GPL compatible license. However now that he
has released his project, I'll need to double-check the license.

Unity and Unreal make use of the Rift SDK, which is not GPL compatible.

--Mitchell
On Aug 12, 2014 2:52 PM, "Sam Vila" <[email protected]> wrote:

> Hi,
>
> Why not include Oculus Rift support? Unreal has it, Unity has it and many
> others as well. This guy is showing how to make Blender compatible with
> Oculus Rift:
>
>
> http://lubosz.wordpress.com/2013/06/26/oculus-rift-support-in-blender-game-engine/
>
> Would be interesting if the Blender Foundation could grab this code and
> make it part of the official releases don't you think?
>
> Sam.
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers
>
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to