I have work-in-progress HMD code for the BGE, but I stopped working on it and never released anything since it relied on some shader code from Lubosz that he never released with a GPL compatible license. However now that he has released his project, I'll need to double-check the license.
Unity and Unreal make use of the Rift SDK, which is not GPL compatible. --Mitchell On Aug 12, 2014 2:52 PM, "Sam Vila" <[email protected]> wrote: > Hi, > > Why not include Oculus Rift support? Unreal has it, Unity has it and many > others as well. This guy is showing how to make Blender compatible with > Oculus Rift: > > > http://lubosz.wordpress.com/2013/06/26/oculus-rift-support-in-blender-game-engine/ > > Would be interesting if the Blender Foundation could grab this code and > make it part of the official releases don't you think? > > Sam. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
