this was a interesting read-> http://www.gamasutra.com/view/feature/131221/dependency_graphs_in_games.php?print=1
On Thu, Nov 6, 2014 at 10:36 AM, Jacob Merrill <[email protected]> wrote: > This looks nice, I love particle sims, and had crashes from advancing too > fast. (arrow key) > > does the game engine scenegraph and the dependency graph share any code? > > > > On Thu, Nov 6, 2014 at 9:56 AM, Ton Roosendaal <[email protected]> wrote: > >> Hi all, >> >> For your interest, here's the doc with planning and analysis by Sergey: >> http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph >> >> (With funny disclaimer :) >> >> We also received a link to a new doc from Joshua with a design a proposal. >> https://drive.google.com/file/d/0B6MoRLgRcIqabXBHaVl0ZXpFbDA/view?pli=1 >> >> Sergey started working already, a lot of groundwork can be done already >> without much discussions. We'll make sure Joshua gets closely involved as >> well. >> >> I would really like to see experiemced animators/riggers to carefully >> check on it and keep involved. >> >> Reviews and discussions should be held on the animation coding list; >> http://lists.blender.org/mailman/listinfo/bf-animsys >> >> Thanks, >> >> -Ton- >> >> -------------------------------------------------------- >> Ton Roosendaal - [email protected] - www.blender.org >> Chairman Blender Foundation - Producer Blender Institute >> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands >> >> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
