The BGE's scenegraph and Blender's deps graph share no code, at least not directly. There might be some sharing in the animation code. On Nov 6, 2014 10:37 AM, "Jacob Merrill" <[email protected]> wrote:
> This looks nice, I love particle sims, and had crashes from advancing too > fast. (arrow key) > > does the game engine scenegraph and the dependency graph share any code? > > > > On Thu, Nov 6, 2014 at 9:56 AM, Ton Roosendaal <[email protected]> wrote: > > > Hi all, > > > > For your interest, here's the doc with planning and analysis by Sergey: > > http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph > > > > (With funny disclaimer :) > > > > We also received a link to a new doc from Joshua with a design a > proposal. > > https://drive.google.com/file/d/0B6MoRLgRcIqabXBHaVl0ZXpFbDA/view?pli=1 > > > > Sergey started working already, a lot of groundwork can be done already > > without much discussions. We'll make sure Joshua gets closely involved as > > well. > > > > I would really like to see experiemced animators/riggers to carefully > > check on it and keep involved. > > > > Reviews and discussions should be held on the animation coding list; > > http://lists.blender.org/mailman/listinfo/bf-animsys > > > > Thanks, > > > > -Ton- > > > > -------------------------------------------------------- > > Ton Roosendaal - [email protected] - www.blender.org > > Chairman Blender Foundation - Producer Blender Institute > > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
