doc says, at """ http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Linux/Ubuntu/CMake There are some pre-defined build targets:
make - some are turned off by default because they can be difficult to correctly configure for newer developers and aren't essential to use & develop Blender in most cases. make lite - the quickest way to get a Blender build up & running, can also help to avoid installing a lot of dependencies if you don't need video-codecs, physics-sim & cycles rendering. make full - this makes a complete build with all options enabled, matching the releases on blender.org. For a full list of the optional targets type... make help """ perhaps that lite one is close to what you want? i figure a minimal build with the basics but Python included may work out nicely. ~Toni On Tue, Nov 25, 2014 at 1:50 AM, Brad Hollister <[email protected]> wrote: > Hi, > > Which parts of the source tree would be required for a minimalistic > build of Blender, such that it would only contain UI, polygon modeling > and .blend support for only geometry data? It would be nice not to > have to include the Python interpreter, but I assume it is required > for basic UI layout. (Obviously, many source files would also have to > be altered for this simplification of the source as well, from the > essential modules.) > > I ask, because I'm designing a course in open source development for > computer graphics. It would be great to give students the opportunity > to work in a Blender branch that only contains minimal aspects of the > project to avoid early confusion, etc. > > Regards, > Brad > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
