Hi, considering last commit: https://developer.blender.org/rB9124ecb16b220d3222214859ec4b1d67e6313bcc
The difference between Cycles and Internal solid shading modes became too noticeable and not in favor of Cycles. Last commit enables specular color in viewport for Cycles makes it too bright and uncomfortable, because default diffuse color intensity in Cycles is brighter than in Internal: Here is few image comparison: No Material: http://i.imgur.com/PPeRRKM.png Default Material: http://i.imgur.com/1XxLmHD.png Default Material values: Cycles: Diffuse RGB 0.8, intensity 1 Internal: Diffuse RGB 0.8, intensity 0.8 Cycles: Specular RGB 1, intensity 1 Internal: Specular RGB 1, intensity 0.5 I do not know the values for “no material”. I want to propose if not to unify colors between Cysles and Internal solid shading modes, but at least to turn down viewport specular color for Cycles for both no material and default material shading (as it's not affecting render result anyway) to make it again comfortable looking. -- Regards, Mikhail Rachinskiy _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
