An extra intensity slider is indeed redundant - but I do agree that the Cycles spec is too bright (both with and without a material).
I'd be surprised if anyone complained that their viewport material is too dark - it's not meant to accurately reproduce the rendered material, merely provide some indication of shape and form. Being as bright as it is now, it strains the eyes and hides the form under its solid white highlight. Though it's no big deal really. -Greg On 1 December 2014 at 12:15, Antony Riakiotakis <[email protected]> wrote: > Hi, due to the way material data is shared, such a unification cannot be > complete unless we have an extra slider for intensity, which I personally > feel would be redundant - color intensity provides a way to tweak the > intensity anyway so for materials other than the default it's easy to tweak > the result. What we could do is just make sure that the default (no) > material for cycles and blender internal look the same by introducing an ad > hoc factor of 0.8 for cycles. I wouldn't do it for all materials though or > we can get people complaining that their materials are not bright enough. > If more people really think the extra slider is necessary I see no big > problem with exposing it though. > > On 1 December 2014 at 10:10, Mikhail Rachinskiy <[email protected]> > wrote: > > > Hi, > > > > considering last commit: > > https://developer.blender.org/rB9124ecb16b220d3222214859ec4b1d67e6313bcc > > > > The difference between Cycles and Internal solid shading modes became too > > noticeable and not in favor of Cycles. Last commit enables specular color > > in viewport for Cycles makes it too bright and uncomfortable, because > > default diffuse color intensity in Cycles is brighter than in Internal: > > > > Here is few image comparison: > > No Material: http://i.imgur.com/PPeRRKM.png > > Default Material: http://i.imgur.com/1XxLmHD.png > > > > Default Material values: > > Cycles: Diffuse RGB 0.8, intensity 1 > > Internal: Diffuse RGB 0.8, intensity 0.8 > > Cycles: Specular RGB 1, intensity 1 > > Internal: Specular RGB 1, intensity 0.5 > > > > I do not know the values for "no material". > > > > I want to propose if not to unify colors between Cysles and Internal > solid > > shading modes, but at least to turn down viewport specular color for > Cycles > > for both no material and default material shading (as it's not affecting > > render result anyway) to make it again comfortable looking. > > > > -- > > Regards, > > Mikhail Rachinskiy > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
