Your engine will load every other OBJ with flipped normals too. (not
just exported from Blender)

The OBJ spec is defined as right handed, see the section on faces,
See: http://www.martinreddy.net/gfx/3d/OBJ.spec

On Thu, Dec 11, 2014 at 12:43 AM, Maxim Therrien <[email protected]> wrote:
> http://www.evl.uic.edu/ralph/508S98/coordinates.html
>
> On Wed, Dec 10, 2014 at 6:38 PM, Maxim Therrien <[email protected]> wrote:
>> I am working with someone to make a game with a brand new engine, and
>> it's left-handed. https://github.com/graphitemaster/neothyne
>>
>> On Wed, Dec 10, 2014 at 6:23 PM, Campbell Barton <[email protected]> 
>> wrote:
>>> On Wed, Dec 10, 2014 at 11:38 PM, Maxim Therrien <[email protected]> 
>>> wrote:
>>>> Hi, this is my very first attempt at posting on a mailing list, so
>>>> please pardon me if I do it wrong. I would really like to have an
>>>> option on the OBJ exporter to flip exported models for use in
>>>> left-handed engines.
>>>
>>> Can you give some examples of which engines would use this? (I never
>>> heard this  request before)
>>>
>>>
>>> --
>>> - Campbell
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-- 
- Campbell
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