Your engine will load every other OBJ with flipped normals too. (not just exported from Blender)
The OBJ spec is defined as right handed, see the section on faces, See: http://www.martinreddy.net/gfx/3d/OBJ.spec On Thu, Dec 11, 2014 at 12:43 AM, Maxim Therrien <[email protected]> wrote: > http://www.evl.uic.edu/ralph/508S98/coordinates.html > > On Wed, Dec 10, 2014 at 6:38 PM, Maxim Therrien <[email protected]> wrote: >> I am working with someone to make a game with a brand new engine, and >> it's left-handed. https://github.com/graphitemaster/neothyne >> >> On Wed, Dec 10, 2014 at 6:23 PM, Campbell Barton <[email protected]> >> wrote: >>> On Wed, Dec 10, 2014 at 11:38 PM, Maxim Therrien <[email protected]> >>> wrote: >>>> Hi, this is my very first attempt at posting on a mailing list, so >>>> please pardon me if I do it wrong. I would really like to have an >>>> option on the OBJ exporter to flip exported models for use in >>>> left-handed engines. >>> >>> Can you give some examples of which engines would use this? (I never >>> heard this request before) >>> >>> >>> -- >>> - Campbell >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
