Then should the engine convert the models, or should I flip the model in blender?
On Wed, Dec 10, 2014 at 8:00 PM, Campbell Barton <[email protected]> wrote: > Your engine will load every other OBJ with flipped normals too. (not > just exported from Blender) > > The OBJ spec is defined as right handed, see the section on faces, > See: http://www.martinreddy.net/gfx/3d/OBJ.spec > > On Thu, Dec 11, 2014 at 12:43 AM, Maxim Therrien <[email protected]> wrote: >> http://www.evl.uic.edu/ralph/508S98/coordinates.html >> >> On Wed, Dec 10, 2014 at 6:38 PM, Maxim Therrien <[email protected]> wrote: >>> I am working with someone to make a game with a brand new engine, and >>> it's left-handed. https://github.com/graphitemaster/neothyne >>> >>> On Wed, Dec 10, 2014 at 6:23 PM, Campbell Barton <[email protected]> >>> wrote: >>>> On Wed, Dec 10, 2014 at 11:38 PM, Maxim Therrien <[email protected]> >>>> wrote: >>>>> Hi, this is my very first attempt at posting on a mailing list, so >>>>> please pardon me if I do it wrong. I would really like to have an >>>>> option on the OBJ exporter to flip exported models for use in >>>>> left-handed engines. >>>> >>>> Can you give some examples of which engines would use this? (I never >>>> heard this request before) >>>> >>>> >>>> -- >>>> - Campbell >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
