Do you intend to do some simulations? I have a few methods to do this in the game engine, and create animation keys, how many connections are we talking though? (in the bge if you add items you can't record their position so the connections would just be off screen somewhere until they are moved into the scene and I think they would be armatures)
if it's under say 16, I could write it for you, here is a basic hull without the connections - (this will snap anything together, at any distance there is no 'energy level' or 'distance threshold) On Tue, Dec 23, 2014 at 3:22 PM, Joseph Kover <[email protected]> wrote: > Dear sears. > > I am a blender user on a hobby basis.i do science related animations which > can be found on my youtube channel here > > https://www.youtube.com/channel/UCCInI2wrnOXHA7aZ0rTY-VQ/videos > > or under my name. > I supported your work with donation and intend to do in the future too. > i have a request of a function which stops me to get further in my > modelling.which is i would need to connect two separate object (similar as > use parent) but i need the corresponding mesh or gauge to be shown.so > between two objects in other words i need the corresponding nodes and if i > rotate one object the mesh between the connection would need to > respond.please let me know if there is any possibility to add this feature. > you guys doing amazing work.kudos > > Joseph > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
