(syntax error sorry :D) - http://www.pasteall.org/55838/python
if your interested I could assemble a .blend... On Wed, Dec 24, 2014 at 1:13 PM, Jacob Merrill <[email protected]> wrote: > http://www.pasteall.org/55837/python > > > On Wed, Dec 24, 2014 at 1:13 PM, Jacob Merrill <[email protected] > > wrote: > >> Do you intend to do some simulations? >> >> I have a few methods to do this in the game engine, and create animation >> keys, how many connections are we talking though? >> (in the bge if you add items you can't record their position so the >> connections would just be off screen somewhere until they are moved into >> the scene and I think they would be armatures) >> >> if it's under say 16, I could write it for you, here is a basic hull >> without the connections - >> (this will snap anything together, at any distance there is no 'energy >> level' or 'distance threshold) >> >> >> >> >> >> On Tue, Dec 23, 2014 at 3:22 PM, Joseph Kover <[email protected]> >> wrote: >> >>> Dear sears. >>> >>> I am a blender user on a hobby basis.i do science related animations >>> which >>> can be found on my youtube channel here >>> >>> https://www.youtube.com/channel/UCCInI2wrnOXHA7aZ0rTY-VQ/videos >>> >>> or under my name. >>> I supported your work with donation and intend to do in the future too. >>> i have a request of a function which stops me to get further in my >>> modelling.which is i would need to connect two separate object (similar >>> as >>> use parent) but i need the corresponding mesh or gauge to be shown.so >>> between two objects in other words i need the corresponding nodes and if >>> i >>> rotate one object the mesh between the connection would need to >>> respond.please let me know if there is any possibility to add this >>> feature. >>> you guys doing amazing work.kudos >>> >>> Joseph >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> >> > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
