Hi, Check sequencer.c sequencer_draw.c. seqeffects.c seqcache.c We use pthreads under the hood but we wrap it in our own API so you might want to check that as well.
Some parts, such as effect application and proxy generation is already threaded. A bottleneck currently is image scaling so source strips have common dimensions, but I'm not sure this is easily threadable. On 9 February 2015 at 17:05, <[email protected]> wrote: > Where is the code that renders the VSE located? > > Also, what multi-threading library does Blender use? I'm looking at > providing multi-core support for rendering in the VSE. > > Thanks, > > JP Yamauchi > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
