Thanks for the info!
So has the VSE been multi-threaded recently? (I probably shouldn’t be getting my information from 3+ year old threads!) I read a 2012 thread that said (without being specific as to the portions of the rendering) that the VSE was not multi-threaded. Also, in the Google Summer of Code ideas for 2012 one of the feature requests was multi-core support and GPU acceleration. Have these features been added to Blender since then? On Mon, Feb 9, 2015 at 10:29 AM, Antony Riakiotakis <[email protected]> wrote: > Hi, > Check sequencer.c sequencer_draw.c. seqeffects.c seqcache.c We use > pthreads under the hood but we wrap it in our own API so you might > want to check that as well. > Some parts, such as effect application and proxy generation is already > threaded. A bottleneck currently is image scaling so source strips > have common dimensions, but I'm not sure this is easily threadable. > On 9 February 2015 at 17:05, <[email protected]> wrote: >> Where is the code that renders the VSE located? >> >> Also, what multi-threading library does Blender use? I'm looking at >> providing multi-core support for rendering in the VSE. >> >> Thanks, >> >> JP Yamauchi >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
