Dear Ton, thx for the response.
> That info is not used by tools in Blender nor is it foreseen to be coded. I > also think it's bad practices for tools to require that (especially when it's > not visualized and not generic applicable). I respectfully disagree with that. It could be useful for many purposes to retrieve the selection order for an operation (e.g. hierarchical parenting, drawing a curve through all objects). The responses to my request here http://blenderartists.org/forum/showthread.php?363745-How-to-get-selection-order and in particular this hack to make selection order available http://blenderartists.org/forum/showthread.php?241524-respect-selection-order demonstrates a generic interest in this feature. Is it technically very difficult to implement it, so that it is available via bpy.context.selected_objects? When someone here could point me to the corresponding c-files, I would give it a try and check it out for my own. Unfortunately, I haven't any experience with Blender development right now. Best, Martin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
