Just an idea: perhaps you can get this selection order information if you analyze the contents of the undo buffer.
Bests, Fazek 2015-02-26 20:34 keltezéssel, Martin Pyka írta: > Dear Ton, > > thx for the response. > >> That info is not used by tools in Blender nor is it foreseen to be coded. I >> also think it's bad practices for tools to require that (especially when >> it's not visualized and not generic applicable). > I respectfully disagree with that. It could be useful for many purposes > to retrieve the selection order for an operation (e.g. hierarchical > parenting, drawing a curve through all objects). > > The responses to my request here > http://blenderartists.org/forum/showthread.php?363745-How-to-get-selection-order > > and in particular this hack to make selection order available > http://blenderartists.org/forum/showthread.php?241524-respect-selection-order > > demonstrates a generic interest in this feature. > > Is it technically very difficult to implement it, so that it is > available via bpy.context.selected_objects? When someone here could > point me to the corresponding c-files, I would give it a try and check > it out for my own. Unfortunately, I haven't any experience with Blender > development right now. > > Best, > Martin > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
