Every bug I reported is now closed, and features I requested have been sneaking in, The game engine for all of the critisism it has endured, is very stable. I use 90% of the api in my own project, and I cant make it crash.....
I would also like to thank Ton and the gang, With the vieport enhancment code working its way in, and the bge team working the tracker, it looks like Blender has a very bright future. On Mar 20, 2015 7:16 AM, "Haig Petrus" <[email protected]> wrote: > Hello, everyone -- > > I was asked if I could forward this message that I sent to Ton earlier > today to all of you to which I agreed wholeheartedly. Here it goes... > > --- > > Hi Ton -- > > Just wanted to say that your team has been putting out the best releases > in Blender's history at a faster rate than ever. This new RC2 just put > Blender in a whole new territory. Clearly, Gooseberry is working its > magic. It's been a pleasure to test (actually, I've already used it in > production for Disney in this state). The new normals capabilities > actually saved my skin just this week. I can't thank you guys enough. You > have no idea how big a deal that was. It's like the RC came right after my > prayers. Thank you, thank you, thank you! > > I've been putting off some of my tools development until the new depsgraph > has been more fully implemented, as I'm sure the design of my tools will be > affected by better deps. For me, that's a huge deal, as well. There's a > whole slew of animation tools that I'm going to add, as soon as this is > settled. > > Mean time, I'll continue to report bugs diligently. > > > Keep moving forward... > > > --hpetrus > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
