Some of the animation related features I and the community suggested got implemented or are making their way in. Big thanks for addressing the 0 user Actions getting wiped without a warning problem. The cavity masking is awesome as well!! This is a very impressive release.
Thank you Ton and team. Awesome work! On Fri, Mar 20, 2015 at 6:56 PM, Jacob Merrill <[email protected]> wrote: > Every bug I reported is now closed, and features I requested have been > sneaking in, The game engine for all of the critisism it has endured, is > very stable. I use 90% of the api in my own project, and I cant make it > crash..... > > I would also like to thank Ton and the gang, > > With the vieport enhancment code working its way in, and the bge team > working the tracker, it looks like Blender has a very bright future. > On Mar 20, 2015 7:16 AM, "Haig Petrus" <[email protected]> wrote: > > > Hello, everyone -- > > > > I was asked if I could forward this message that I sent to Ton earlier > > today to all of you to which I agreed wholeheartedly. Here it goes... > > > > --- > > > > Hi Ton -- > > > > Just wanted to say that your team has been putting out the best releases > > in Blender's history at a faster rate than ever. This new RC2 just put > > Blender in a whole new territory. Clearly, Gooseberry is working its > > magic. It's been a pleasure to test (actually, I've already used it in > > production for Disney in this state). The new normals capabilities > > actually saved my skin just this week. I can't thank you guys enough. > You > > have no idea how big a deal that was. It's like the RC came right after > my > > prayers. Thank you, thank you, thank you! > > > > I've been putting off some of my tools development until the new > depsgraph > > has been more fully implemented, as I'm sure the design of my tools will > be > > affected by better deps. For me, that's a huge deal, as well. There's a > > whole slew of animation tools that I'm going to add, as soon as this is > > settled. > > > > Mean time, I'll continue to report bugs diligently. > > > > > > Keep moving forward... > > > > > > --hpetrus > > > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
