There were some fixes there recently, can you try the latest buildbot and see if it works for you?
Note: Blender internal's transparency setting will influence both cycles and blender internal. On 25 March 2015 at 09:49, gandalf3 <[email protected]> wrote: > Works fine for me.. Perhaps you accidentally enabled *Transparent* in > *Info panel (top bar) > Render > OpenGL render options > Alpha Mode*? > Try setting to *Sky* instead. > > On 03/24/15 17:36, Jeffrey wrote: >> Hey devs. It occurred to me today that while in Cycles mode, it is >> impossible to render a viewport playblast using the world background >> (even with "World Background" and "Only Rendered" enabled in the display >> properties). This is possible in BI, as shown in [1]. Currently, the >> viewport only renders as transparent, which is then rendered black in >> any standard video format. I also disabled transparency in the Cycles >> "film" settings, but that also does not show the world color. >> >> My use case is when I do animatics in grease pencil, where I have a >> solid world background and draw in line. I then do a viewport playblast >> into quicktime h.264 with audio and everything works like I need to, >> with the exception of the viewport background. >> >> It would be great to include this option in Cycles mode, too, for the >> sake of continuity and completeness. Thanks! >> >> [1] http://www.pasteall.org/pic/show.php?id=85782 >> > > > -- > -gandalf3 > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
