I was unaware of the GL render settings up in the info bar. That did the trick for me, but perhaps the setting could be more obvious? For example, I always go to the header of the 3d view to playblast and check the render panel for render settings. Perhaps we could add a GL section in the general render settings for this? This might be better discussed with the UI team, since it seems there is a separation of render settings going on. There's every setting under the sun in the standard properties editor, with the exception of just a few settings which are hidden under a menu in another window entirely, _plus_ the GL render in the 3d view. It just seems a little disconnected to me.
Thanks for pointing that out, though. I rarely ever go to the info bar menus. On 03/25/2015 01:52 AM, Antony Riakiotakis wrote: > There were some fixes there recently, can you try the latest buildbot > and see if it works for you? > > Note: Blender internal's transparency setting will influence both > cycles and blender internal. > > On 25 March 2015 at 09:49, gandalf3 <[email protected]> wrote: >> Works fine for me.. Perhaps you accidentally enabled *Transparent* in >> *Info panel (top bar) > Render > OpenGL render options > Alpha Mode*? >> Try setting to *Sky* instead. >> >> On 03/24/15 17:36, Jeffrey wrote: >>> Hey devs. It occurred to me today that while in Cycles mode, it is >>> impossible to render a viewport playblast using the world background >>> (even with "World Background" and "Only Rendered" enabled in the display >>> properties). This is possible in BI, as shown in [1]. Currently, the >>> viewport only renders as transparent, which is then rendered black in >>> any standard video format. I also disabled transparency in the Cycles >>> "film" settings, but that also does not show the world color. >>> >>> My use case is when I do animatics in grease pencil, where I have a >>> solid world background and draw in line. I then do a viewport playblast >>> into quicktime h.264 with audio and everything works like I need to, >>> with the exception of the viewport background. >>> >>> It would be great to include this option in Cycles mode, too, for the >>> sake of continuity and completeness. Thanks! >>> >>> [1] http://www.pasteall.org/pic/show.php?id=85782 >>> >> >> -- >> -gandalf3 >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- Jeffrey "Italic_" Hoover _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
