https://docs.google.com/document/d/1VcC6pREY9XcamXqBOmnrp2NparGT0N9BfXRG-IhaJ5c/edit?usp=sharing
here is the same doc, opened back up for editing :D [BPR] is me.... (thank you again for all of your hard work!) On Fri, Apr 3, 2015 at 6:48 PM, Jacob Merrill <[email protected]> wrote: > Side note, that open doc has not been made available to people on blender > artists that use the engine, > > " > https://docs.google.com/document/d/1VVZAP0t5IZmGnwwHKSuo2FNn_7vnCb8BcKlMoymz9YI/edit?usp=gmail > " > > I would have had a few things to say/add > > On Fri, Apr 3, 2015 at 11:02 AM, Jacob Merrill <[email protected] > > wrote: > >> I think that modernizing the viewport of the current bge would allow >> projects that are greenlit to compete better in the wild, >> there is also the newer bullet builds.... >> >> I vote for refeactor and upgrade, >> >> The current engine is useable currently, >> >> 1.Viewport upgrade >> 2.bullet upgrade >> >> 3-Logic brick color coding system, and leave noodle highlighted mode. >> >> #3 =if you could color the wires of logic, it makes it much easier to >> follow, there is a reason electricians use more then 1 color wire :) >> also hide by color would help a bunch. >> >> leave last noodle highlighted = makes it much easier to track down in >> complex systems. >> On Apr 3, 2015 10:50 AM, "Jorge Bernal" <[email protected]> >> wrote: >> >>> Hi BGE/Blender developers, >>> >>> last BGE meeting was almost a year ago. I think that it's time to >>> organize >>> another one to put in line our ideas regarding the BGE's future ;-) >>> >>> In the last meeting (See [1] and [2] ) we exposed all the possible >>> options >>> that we had but we didn't take any decision. Now that the bug tracker is >>> slowly again under control and we have more volunteers, I think that it's >>> time to take that decision: >>> >>> Basically, we have: >>> 1- Rewrite/Refactor the current BGE >>> 2- Integrate another game-engine (like Panda3D) >>> 3- Leave the BGE as interactive tool. >>> 4- Rewrite/Refactor current BGE + interactive tool + reuse code from >>> blender (i.e new viewport code) >>> >>> The only thing that we were all agreed was that we wanted a real game >>> engine not a limited one focused on interactive tool :-). >>> >>> Also, we would like to know the official BF position to be rowing all in >>> the same direction. >>> >>> Last time the meeting was at 21h UTC. If everyone agrees we can have a >>> meeting this monday 6th at 21h UTC >>> >>> Regards, >>> Jorge >>> >>> [1] http://www.pasteall.org/52137 (irc log) >>> [2] >>> >>> https://docs.google.com/document/d/1VVZAP0t5IZmGnwwHKSuo2FNn_7vnCb8BcKlMoymz9YI/edit >>> (document exposing all options and pro/cons) >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
