I do not see the problem? Just compute, read, modify, set custom normals, compute, read, modify, set, etc.
Le 11/05/2015 18:19, Vicente Carro a écrit : > Hi, > > Thanks for the answer but I'm not sure if that helps me (anyway I'll try it > later at home). > My script should read the custom normals and modify them, and repeat that > process until the user gets the desired result. So calculating stuff > doesn't sound what I need. What I mean is, the custom normals shuld not be > reset/calculated each time the user uses my script, it should rely on the > previous custom normals. > > Thanks > > Vicente > > > On 11 May 2015 at 16:01, Bastien Montagne <[email protected]> wrote: > >> All you have to do is compute loop (split) normals >> (me.calc_normals_split()), and then read loops' normal member… >> >> >> Le 11/05/2015 17:38, Vicente Carro a écrit : >>> Hi, >>> >>> I've checked all the custom-normals related functions that I found but I >>> can not find one for simply reading the custom normals of an mesh and I >>> need it for an script I'm doing to precisely modify the custom normals >>> (based on their previous values). >>> Are there python function/s to read the custom normals? Else, how can I >>> read them? >>> >>> >>> Thanks >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
