Le 2015-06-13 09:31, matmenu a écrit :
> Hi Antony, > > Thanks a lot for working toward OpenVDB on Windows. From a user POV, > OpenVDB is really helpfull as a mesher, as a memory optimiser (cache for > smoke, water simulation, 3D scan visualisation, etc...). It also speedup > Cycles rendering for smoke as Kevin showed and will certainly help > Sergey toward it's goal of reducing memory footprint. > The community is working on it since pretty long (see this 2 years ago > https://developer.blender.org/T35565 [1] , was already working good). I > think the community would be really happy if you don't use this nice > work only for Gooseberry and then grab it again for some more years, but > instead make it available to the users. I can assure you you will make > many people happy. > > Regards Hi, This work isn't for Gooseberry only, at least I wasn't targeting Gooseberry when I started working on it. It was merged in the Gooseberry branch for a few reasons: - it's somewhat usable - it improves cache sizes - it _can_ result in faster rendering (this highly depends on the VDB tree topology) - coincidence (this could have been done a year ago, or after Gooseberry) - the Gooseberry team is using Linux machines, and it compiles fine on Linux (with a few quirks and quarks dependency wise) So yeah, it's not Gooseberry only, and any change made regarding the VDB work in the gooseberry branch shall be ported to the openvdb branch. Cheers, Kévin Links: ------ [1] https://developer.blender.org/T35565 _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
