I remember somone working on PBR for the viewport, but I can't seem to dig it up, is pbr metelness workflow going to be accessable in the viewport ? after the viewport project? what about the game engine?
I dont get alot of praise for my gsl texturing, but the exact same textures on a PBR model got me a ton of likes/shares etc,(sketchfab) On Jul 12, 2015 8:39 AM, "Jeffrey" <[email protected]> wrote: > I had a question about OpenSubdiv. I noticed in the commit logs there > was a recent update to start supporting the 3.x API. Is this the current > version to build the branch with or is it still built with 2.x? If this > is a move toward 3, is there a specific version we should be using or > can we simply pull from master and build the current commit? > > On 07/12/2015 08:28 AM, Ton Roosendaal wrote: > > Hi all, > > > > Here are the notes from today's 14 UTC meeting in irc.freenode.net > #blendercoders. > > > > 1) Release targets for Blender 2.76 > > > > - Planning: > > http://wiki.blender.org/index.php/Dev:Doc/Projects > > > > - According to schedule, we move to BCon3 today. That means that the > release targets > > are defined, only what's agreed on and listed will go to git master. > > > > - Target 'PTex' is going to be postpned again... we might need another > developer to > > assist. Also to check on UDIM texture support. > > > > - OpenSubdiv is in progress. Sergey suggests to make it a build option, > because of OS X > > not supporting a mix of OpenGL 4 calls and older versions. Discussion on > this is open... > > will be done here and/or in IRC. > > > > - AMD news: OS X driver team managed to get the old Cycles ("Mega > Kernel") compile and > > work, the next update of the beta "El Capitan" OS X should (might?) have > this driver, > > we'll keep you posted. The OS X team is working with us on getting split > kernel to work too. > > > > - Interesting article, AMD writing about their Blender commitment: > > > http://developer.amd.com/community/blog/2015/07/10/collaboration-and-open-source-at-amd-blender-cycles/ > > > > - Antonis Ryakiotakis: speed optimizations for viewport are ready for > master. Doc coming. > > > > > > 2) Other projects > > > > - Joshua Leung works on new Grease Pencil 'sculpt' feature for 2.77: > > https://www.youtube.com/watch?v=krpuHYhOmOw > > > > - Joerg Mueller: the new Audaspace library will go to the system > libraries and not into > > external, so that we can check how building with that works out. > > > > - Campbell worked on script setup to do more exact OpenGL performance > benchmarking. > > https://gitlab.com/ideasman42/blender-fps-bench/tree/master > > (Volunteers needed to add content and create a great Blender bench for > gfx cards). > > > > - Gooseberry final dev report is still in progress... > > > > -Ton- > > > > -------------------------------------------------------- > > Ton Roosendaal - [email protected] - www.blender.org > > Chairman Blender Foundation - Producer Blender Institute > > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > -- > Jeffrey "Italic_" Hoover > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
