Thanks very much, Sergey. I can get rid of two copies of source now. Good luck and thank you for doing this.
On 07/13/2015 02:28 AM, Sergey Sharybin wrote: > We've totally switched to OpenSubdiv 3.0 API, compiling with 2.x branch is > not possible anymore. > > I'm using latest dev branch of OSD with some local changes to workaround > GCC linking issues which i'm in process of backporting to an upstream. > > On Sun, Jul 12, 2015 at 5:38 PM, Jeffrey <[email protected]> > wrote: > >> I had a question about OpenSubdiv. I noticed in the commit logs there >> was a recent update to start supporting the 3.x API. Is this the current >> version to build the branch with or is it still built with 2.x? If this >> is a move toward 3, is there a specific version we should be using or >> can we simply pull from master and build the current commit? >> >> On 07/12/2015 08:28 AM, Ton Roosendaal wrote: >>> Hi all, >>> >>> Here are the notes from today's 14 UTC meeting in irc.freenode.net >> #blendercoders. >>> 1) Release targets for Blender 2.76 >>> >>> - Planning: >>> http://wiki.blender.org/index.php/Dev:Doc/Projects >>> >>> - According to schedule, we move to BCon3 today. That means that the >> release targets >>> are defined, only what's agreed on and listed will go to git master. >>> >>> - Target 'PTex' is going to be postpned again... we might need another >> developer to >>> assist. Also to check on UDIM texture support. >>> >>> - OpenSubdiv is in progress. Sergey suggests to make it a build option, >> because of OS X >>> not supporting a mix of OpenGL 4 calls and older versions. Discussion on >> this is open... >>> will be done here and/or in IRC. >>> >>> - AMD news: OS X driver team managed to get the old Cycles ("Mega >> Kernel") compile and >>> work, the next update of the beta "El Capitan" OS X should (might?) have >> this driver, >>> we'll keep you posted. The OS X team is working with us on getting split >> kernel to work too. >>> - Interesting article, AMD writing about their Blender commitment: >>> >> http://developer.amd.com/community/blog/2015/07/10/collaboration-and-open-source-at-amd-blender-cycles/ >>> - Antonis Ryakiotakis: speed optimizations for viewport are ready for >> master. Doc coming. >>> >>> 2) Other projects >>> >>> - Joshua Leung works on new Grease Pencil 'sculpt' feature for 2.77: >>> https://www.youtube.com/watch?v=krpuHYhOmOw >>> >>> - Joerg Mueller: the new Audaspace library will go to the system >> libraries and not into >>> external, so that we can check how building with that works out. >>> >>> - Campbell worked on script setup to do more exact OpenGL performance >> benchmarking. >>> https://gitlab.com/ideasman42/blender-fps-bench/tree/master >>> (Volunteers needed to add content and create a great Blender bench for >> gfx cards). >>> - Gooseberry final dev report is still in progress... >>> >>> -Ton- >>> >>> -------------------------------------------------------- >>> Ton Roosendaal - [email protected] - www.blender.org >>> Chairman Blender Foundation - Producer Blender Institute >>> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands >>> >>> >>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> -- >> Jeffrey "Italic_" Hoover >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > -- Jeffrey "Italic_" Hoover _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
