Hi. First of all, let me thank you for all of your had work and incredible effort to make blender the success that it is! I truly love using this software and appreciate you for it!
Second, one of my favorite aspects of blender is the fluid simulator. It is truly remarkable and the options that are available are sometimes overwhelming but once a firm understanding is reached, the results are incredible! I do, however, have a suggestion about the outflow object limitations. From what I've been able to determine, the outflow has one speed in which it deletes the fluid object. However, to use an example, water poured down a drain disappears much faster than water poured onto the ground. So I would like to have more control over how quickly the outflow works. An example, my character is sunbathing on the west lawn when his younger brother throws a bucket of water on him. If I make the ground object an outflow, the water is killed immediately. If I make the ground object an obstacle, the water never goes away. However, in reality, a puddle that slowly drains away would be more accurate. I would love to see this change and would welcome any work-around that may be already available. Thank you, Robert _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
