Hi everybody,

I just recently started emailing the mailing list, but I have been hacking with 
Blender since early 2012, so I'm familiar with the code base. I never joined 
the mailing list or contributed code due to time constraints with other 
projects, but I would be glad to help in any way possible now if there's any 
module/project that might benefit from an extra dev or just a bug janitor. I am 
a somewhat experienced C/C++ programmer with OpenGL/GLSL, Linux, and X Windows 
programming experience among other tools/APIs. I also am familiarizing myself 
with Vulkan (still in development), the new API and standards that will 
eventually replace OpenGL. I hope I can help.

Best Regards,
Joshua Lotfi
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