Hmm, I need to get the debug build and cycle libload/libFree, On Sep 22, 2015 8:11 AM, "Bastien Montagne" <[email protected]> wrote:
> It should, yes, since afaik BGE is built with same gcc options/settings > as Blender itself? > > Le 22/09/2015 17:05, Jacob Merrill a écrit : > > Would this tool report memory leaks in the game engine? > > On Sep 22, 2015 7:51 AM, "Bastien Montagne" <[email protected]> > wrote: > > > >> Hey devs, > >> > >> Was annoyed with the amount of reports generated by asan’s mem leak > >> checking due to py in Blender, so searched for a way to silence those. > >> Please see > >> > >> > http://wiki.blender.org/index.php/Dev:Doc/Tools/Debugging/GCC_Address_Sanitizer#Quiet_LeakSanitizer > >> for how to do so. ;) > >> > >> Cheers, > >> Bastien > >> > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
