Hi Sergey

Thanks for your answer. 

To be more clear, we want to use this attribute to switch from a texture to 
another when the velocity is not null. 
The purpose is to have a stop motion rendering with displace/bump changing only 
on the moving parts. 
Of course there's many ways to achieve this but we're searching the more 
automatic. We have others ideas of course but less funny ☺.. 

All objects in this project are baked in pc2 files and are at the center of the 
world and their scale at 1. So I guess the world space and object space are the 
same,  but maybe I'm wrong. 
I know a little bit of c/cpp maybe I can  produce a patch (with a little help?) 
if it's not too hard... 

Thanks. 

Le 21 octobre 2015 23:58:56 GMT+02:00, Sergey Sharybin <[email protected]> a 
écrit :
>What is the use of such attribute?
>
>Also, due to instancing it's quite tricky to represent word-space
>velocity
>in the vertex attribute, only object space velocity is possible to be
>stored without major PITA.
>
>On Wed, Oct 21, 2015 at 8:07 PM, Manuel Rais <[email protected]> wrote:
>
>> Hi !
>>
>> I was wondering if it's possible to have vertex velocity in the
>attribute
>> node of Cycles.
>> Cycles outputs velocity in the "Vector" pass, it renders motion blur
>> (object and deformation), so I guess that this attribute exists
>somewhere...
>> Am I wrong ?
>> Is it possible to add it in the output of the attribute node ? Is it
>a
>> nightmare ?
>>
>> Thanks.
>>
>> ---
>> Manuel Rais
>> Autour de Minuit
>> [email protected] (mailto:[email protected])
>> _______________________________________________
>> Bf-committers mailing list
>> [email protected]
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>
>
>
>-- 
>With best regards, Sergey Sharybin

---
Manuel Rais
[email protected]
+33 (0)6 62 29 80 86
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