Sorry, I don't fully understand what is the meaning of "Deep compositing". The way it is described on wiki etc. resources (in terms of depth channel etc), appears to me that the Z-pass output from a renderlayer serves the exact same function? Or is there anything else to it?
On 13 November 2015 at 01:06, Adriano Oliveira <[email protected]> wrote: > Good to know it, Jeroen! > > I think Deep Composing would be a game changer for Blender and Cycles ;) > > Adriano A. Oliveira > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
