Sorry, I don't fully understand what is the meaning of "Deep compositing".
The way it is described on wiki etc. resources (in terms of depth channel
etc), appears to me that the Z-pass output from a renderlayer serves the
exact same function? Or is there anything else to it?

On 13 November 2015 at 01:06, Adriano Oliveira <[email protected]>
wrote:

> Good to know it, Jeroen!
>
> I think Deep Composing would be a game changer for Blender and Cycles ;)
>
> Adriano A. Oliveira
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers
>
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to