Dear Prashanth please have a look at this, you'll get a better idea
https://www.fxguide.com/featured/the-art-of-deep-compositing/ regards Sivaprasad Velayudhan Director - Operations Mob: +91 99400 14644 Mail: [email protected] Realworks Studios India Pvt Ltd., 101, Athipalayam Main Road, Chinnavedampatty, Coimbatore - 641006 Tamil Nadu India. ----- Original Message ----- From: "Prashant Sohani" <[email protected]> To: "bf-blender developers" <[email protected]> Sent: Friday, November 20, 2015 2:36:38 PM Subject: Re: [Bf-committers] Any plans on deep compositing? Sorry, I don't fully understand what is the meaning of "Deep compositing". The way it is described on wiki etc. resources (in terms of depth channel etc), appears to me that the Z-pass output from a renderlayer serves the exact same function? Or is there anything else to it? On 13 November 2015 at 01:06, Adriano Oliveira <[email protected]> wrote: > Good to know it, Jeroen! > > I think Deep Composing would be a game changer for Blender and Cycles ;) > > Adriano A. Oliveira > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
